|Presentation & Paper Guidelines|
|Description:||Video games encompass an increasingly diverse set of practises,
populations, locations - from fantasy football to multi-player medieval
fantasy; from simulations of real life to alternate realities; from
fanatics to activists; from nightclubs to competitive arenas to public
streets to the classroom; from consoles to mobile phones to
large-screen projections. In this course we will analyze not only
popular games but interactive installations, pervasive games, mixed and
virtual reality environments. We will discuss the interdisciplinary
nature of a cultural practice which depends on art, artificial
intelligence, computer graphics, interface design, human-computer
interaction, psychology, narrative, networking and technical
innovation. We will ask why interactive experiences are popular, and
try to understand the social and cultural implications of games and
First Person : New Media as Story, Performance, and Game,
Noah Wardrip-Fruin and Pat Harrigan (Editors)
The Ambiguity of Play, Brian Sutton-Smith (Grads)
|Suggested Reading:||The Video Game Theory Reader, Mark JP Wolf, Bernard Perron. (Editors)
Trigger Happy: Videogames and the Entertainment Revolution, Poole, Steven.
The War of Desire and Technology at the Close of the Mechanical Age, Allucquere Rosanne Stone
|Time, Location, Teachers, Office Hours:||M-W 13:00 - 14:50, room CFA 232
Josephine Anstey, email@example.com
Office Hours: Mondays 3pm-4pm
Melissa Berman, firstname.lastname@example.org
Office Hours: Wednesdsays 12pm-1pm, in the Grad Student Office (next to the VR studio)
|Grade:|| * reading, preparation and participation 25%
* presentation one 25%
* presentation two 25%
* final paper 25%
* annotated bibliography (grads)
|Requirements and Responsibilities:||Reading, preparation and participation:
You are expected to come to class thoroughly read on the material (not simply skimmed) and prepared for engaged participation. You are required to do small assignments linked to the weekly readings.
Panel Presentations on Research Topic:
Panels of 3-5 students will present for 40-45 minutes and allow 15-20 minutes for questions, Panels will meet with the faculty one week before their session to present a preliminary plan for their panel. Each panel will also meet independently once or twice to cohere the presentations. During each panel session each student in the audience will write down at least one question which will be passed to the chair who will co-ordinate them and determine which ones to ask.
On the schedule page there are 8 topics; choose 3 topics in ranked order of preference and submit your choice by Sept. 17th.
The class will generate a list of games to review. Each student will make review one game or compare two games. The review should make clear sue of the theoretical and critical perspectives discuses in class. Each review should be 15 minutes long, and include no more than 5 minutes of demonstration.
The final paper can be:
1) a theoretical paper that discusses some element of video gaming
2) a review of a video game or games
3) an ethnographic or eye witness account of gaming
The final paper will be due December 14th.
Throughout the semester, you will construct a network of reading based first on First Person, The Ambiguity of Play or other assigned texts and their citations, and then on books, articles, etc. that cite these books. The readings should serve as the research basis for your final paper. Finally, you can use this foundation to construct a broader list of cites using the bibliographies in the books and articles you've read. For each entry, you will write 1-2 sentences outlining the argument and its relevance to your own project.
Disabilities: If you have a disability (physical, learning or psychological) which may make it difficult for you to carry out the course work as outlined, and/or requires accomodations such as recruiting note takers, readers, or extended time on exams and assignments, please contact the Office of Disability Services, 25 Capen Hall, 645 2608, and also your instructor during the first two weeks of class. ODS will provide you with information and will review appropriate arrangements for reasonable accomodations.
Plagiarism is literary theft and a betrayal of trust. The term is derived from the Latin word for kidnapper and refers to the act of signing one's own name to words, phrases, or ideas which are the literary property of another. Plagiarism comes in many forms, all to be avoided: outright copying, or paraphrase, or a mosaic or disguised use of words and phrases from an unacknowledged source. To avoid plagiarism, make it your habit to put quotation marks around words or phrases, or to isolate and indent longer passages, that you are using from someone else's writing. And be sure to cite the source, in a footnote or endnote, or within parentheses in the text. The penalties for plagiarism can be severe: from an F for the particular assignment, to an F for the course, to referral of the case to the Dean of Undegraduate Education for administrative judgement. If you are unsure about how to use and document sources, please consult your instructor.
WEAPONS AS PROPS: If you are planning a student production which involves using any prop which could be interpreted to be a weapon [toy gun, BB gun, knife, etc.] And you are planning to shoot on the UB campus or any other public place, you must obtain written permission from Campus Security or the equivalent authority before you shoot. If you do not you will face serious problems including possible expulsion from the university.